| Pages: [1] 2 |
1. Processing Territorrial Background - in Player Features and Ideas Discussion [original thread]
>>Reconnecting 3. persistence I believed there will be wreck fields after days for salvager teams discover them. I believe if something destroyed it no more exists. Enemies not spawning just from the dark. I believe strong economical basis...
- by Captain Counterpart - at 2008.09.08 18:41:00
|
2. Processing Territorrial Background - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Counterpart on 08/09/2008 18:38:21 >>Connecting Relaynetworks.alpha.pi >GalCom technological interface open .Translation complete Node :: paradox Requestion :: Long term process planning step 1. Image an interso...
- by Captain Counterpart - at 2008.09.08 18:33:00
|
3. Eve needs new management - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Counterpart on 27/06/2008 18:53:35 Yes this true, eve has wonderfull evolution. more content more npc more npc interaction (combat/noncombat) NPC fleet flee after 50%,25%,05% basis noncombat npcs NPC fleet operations tr...
- by Captain Counterpart - at 2008.06.27 18:52:00
|
4. Eve needs new management - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Counterpart on 26/06/2008 22:09:43 IGB BASED EVE OFFICIAL PORTAL WITH FORUM to can use from the internal browser. This is essencial. Please.
- by Captain Counterpart - at 2008.06.26 22:08:00
|
5. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
>>Transmission Detected ..Downloading o RPG System should be content based. Content should mean massive NPC fleets. And other operations. You should rethink spawn policy to real processes. NPC structures should be designed, populations of ...
- by Captain Counterpart - at 2008.06.26 22:02:00
|
6. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
BPC background turn to RED.
- by Captain Counterpart - at 2008.06.26 20:03:00
|
7. World development - in Test Server Feedback [original thread]
Yes. What I want is background. And more realistic setting around. The terminology is the problem, the paradigm... Spawning. Why? And nps ship should be manufactured somewhere, first of all. It should take on, or undock, and go to empire to be ac...
- by Captain Counterpart - at 2008.05.29 19:35:00
|
8. World development - in Test Server Feedback [original thread]
Edited by: Captain Counterpart on 29/05/2008 17:56:28 Explain a world. A simply ad&d world. With inns next to the roads, the hills, and the rivers, the elf hauses, and the draf mines. Explain Asimov middle time space. Eve is smaller. But imag...
- by Captain Counterpart - at 2008.05.29 17:50:00
|
9. Live Dev Blog on Empyrean Age, Thursday 15 May, 20.00 to 21.00 GMT - in EVE Information Portal [original thread]
Only a few 1. Does faction warfare means we got more NPC-s than the beltrat/gatekeeper/soloindustrial convoy ones? >>> I want to see o NPC corp miners... Analyze captured eve-bot programmes for simulate player activity o Solo shuttles ...
- by Captain Counterpart - at 2008.05.15 11:54:00
|
10. Extended downtime Friday March 14 - in EVE Information Portal [original thread]
Hmmmm, only I not see or the chat timestamp option is disabled fully?
- by Captain Counterpart - at 2008.03.14 08:27:00
|
11. Gravity - in EVE Technology Lab [original thread]
Normally I will write a small storyline, but in this case I will no. I just want to imagine a new way of realistic warping. As one of my friends said: "There was no moving, just warping." Try to eplain what happend if a tiny spaceship crosswarp...
- by Captain Counterpart - at 2007.10.16 17:28:00
|
12. Normal View - in Player Features and Ideas Discussion [original thread]
just an idea about a hotfix: Last online option need to be listed in time basis, not in alphabetical order. Online Last Day Last week Last Month More than month and reversed. :)
- by Captain Counterpart - at 2007.09.10 17:12:00
|
13. issue - in Issues, Workarounds & Localization [original thread]
I don't know how and why, but is usual to me. But many times I see local on the right standing and in the station a neutral vaule.
- by Captain Counterpart - at 2007.07.30 16:48:00
|
14. ISK sellers spamming directly the recruitment chanell - in Issues, Workarounds & Localization [original thread]
NOW ON RECRUITMENT adasdDA and Trtttrytty are spamming for ISK seller sites
- by Captain Counterpart - at 2007.07.28 14:47:00
|
15. So much for the Jita Nerf .... - in Player Features and Ideas Discussion [original thread]
may just need a bigger node or some new nods lined togather to count Jita's growing process... Feed the needs
- by Captain Counterpart - at 2007.02.14 15:26:00
|
16. realistic improvements - in Player Features and Ideas Discussion [original thread]
Well, sound generated by your PODs neurowire, to use all of oyu 5 seneses till navigating. Camera angle resets in session changes is annoying yes.
- by Captain Counterpart - at 2007.02.14 15:24:00
|
17. Docking/Undocking (more undocking than docking) suggestion... - in Player Features and Ideas Discussion [original thread]
I don't this is a good way It should be more realistic, inside and outside, IMO... I want to see other starship my hangars I want to see incoming and undocking them And want to see the ship diagnostics than the blank screen, I want to see t...
- by Captain Counterpart - at 2007.02.14 14:06:00
|
18. Secure Containers: New Sizes Wanted! - in Player Features and Ideas Discussion [original thread]
Yes, your sentences have truth. But you need a new hauler type, which can moved it to it's cagro bays.
- by Captain Counterpart - at 2007.02.04 09:55:00
|
19. Mission Revisions - in Player Features and Ideas Discussion [original thread]
Edited by: Captain Counterpart on 04/02/2007 09:59:52 When after the briefing you decide to do or not what she wants, you should not know what she want from the loot - what is on the main briefing, like a curier mission, if she ask me gather a...
- by Captain Counterpart - at 2007.02.04 09:50:00
|
20. Drone loot - in EVE General Discussion [original thread]
anyone see the drone mother ingame yet?, or the stelathing drone smuggling ships?
- by Captain Counterpart - at 2007.02.02 07:43:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |